/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_RASTER_SHADER_COLOR
#define INCLUDE_RASTER_SHADER_COLOR

#include "shader_built_in_functions.h"
#include "shader_color.h"
#include "shader_binding_ID.h"




#ifdef __cplusplus

// GLSL Type
using uint = unsigned int;
using uint64_t = uint64;
#define inout

#else


layout(std430, column_major, binding = DEF_BINDING_WIDGET_Color) readonly buffer U2_Matrix {
	uint InstanceColor[];
};


#endif










#endif